Jul 06, 2005, 09:08 PM // 21:08
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#61
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Academy Page
Join Date: May 2005
Location: Cali
Guild: Mercanaries of Xero
Profession: N/Mo
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Quote:
Originally Posted by Algren Cole
rofl @ you thinking banning does anything...the botters aren't paying for the game...they're just cracking another CD Key and creating a new name...
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LOL. For one you are grouping botters. Are you implying that no average joe is just trying a bot on their char to get farther? I'll induldge youre inane idea that the professional ones are cracking CD keys for getting a new game, but I am still correct: A.net has stopped botters.
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Jul 06, 2005, 09:11 PM // 21:11
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#62
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Banned
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Quote:
Originally Posted by Ikinsey
LOL. For one you are grouping botters. Are you implying that no average joe is just trying a bot on their char to get farther? I'll induldge youre inane idea that the professional ones are cracking CD keys for getting a new game, but I am still correct: A.net has stopped botters.
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the average joe trying out a bot on their character isn't a problem...and in general are easy to spot.
and if you think everyone playing this game paid for it....you know even less than I thought you did.
Quote:
A.net has stopped botters.
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in the same essence that police officers have stopped speeding.
Last edited by Algren Cole; Jul 06, 2005 at 09:13 PM // 21:13..
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Jul 06, 2005, 09:19 PM // 21:19
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#63
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Ivory and Steel
Profession: N/Me
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Quote:
Originally Posted by Shadow_Avenger
How would it detract from the game??? It would take 30 seconds to implement. It is a change to one of the C++ files which handles XP calculations, it is a simple conditional statement that they could add. (yes the majority of the code is C++, why because thats what programing language they want programmers to know on their Jobs page. )
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It would detract from the game because anyone could sit in Ascalon City (pre or post searing) and run in and out of the city clearing out low level mobs until they are 20th level (15th level in presearing). Instead of playing the game. It has little to do with how long it would take to implement. It has to do with the abuse possible, because you could, in essence, get to level 20, run to beacon's perch, then run south, skipping half the PvE portion of the game.
Sure it would take longer, but the XP would be a sure thing, as all you need with a low level mob is a good/decent weapon and more health than they have.
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Jul 06, 2005, 09:44 PM // 21:44
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#64
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Academy Page
Join Date: May 2005
Location: Cali
Guild: Mercanaries of Xero
Profession: N/Mo
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Quote:
Originally Posted by Algren Cole
in the same essence that police officers have stopped speeding.
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THAT is what I've been saying the whole time but you argued against it very ignorantly, its obvious im right.
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Jul 06, 2005, 09:45 PM // 21:45
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#65
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Banned
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Quote:
Originally Posted by Ikinsey
THAT is what I've been saying the whole time but you argued against it very ignorantly, its obvious im right.
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very obvious
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Jul 06, 2005, 09:55 PM // 21:55
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#66
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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Looking at DiabloII... at higher levels, if you go back to act 1 normal... do you get any experience? My guess is no, its all on a sliding scale. The idea being to push characters to play in higher and higher areas. The reward is in the items found and the continued experience. Why would we want to encourage level 20s to come back to Ascalon? That will just result in more folks getting free rides into higher areas while having less clue about what working as a team means.
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Jul 06, 2005, 09:58 PM // 21:58
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#67
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Quote:
Originally Posted by bobrath
Looking at DiabloII... at higher levels, if you go back to act 1 normal... do you get any experience? My guess is no, its all on a sliding scale. The idea being to push characters to play in higher and higher areas. The reward is in the items found and the continued experience. Why would we want to encourage level 20s to come back to Ascalon? That will just result in more folks getting free rides into higher areas while having less clue about what working as a team means.
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Actually you do get exp in Act 1 if you are a very high level. It would be like getting .5 exp in GW though. As Diablo two, the Level system only makes the amount needed go up, it doesn't change how much they give you (unless you are with more people or are /players 8)
Last edited by arnansnow; Jul 06, 2005 at 10:16 PM // 22:16..
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Jul 06, 2005, 10:07 PM // 22:07
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#68
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Academy Page
Join Date: Apr 2005
Guild: Triple X {XXX}
Profession: Mo/
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Have they stopped all botters? No.
Have they put a dent in professional botters? Yes.
Have they stopped casual botting in it's tracks? I'd say so.
I know I haven't seen events like the flood of bots in seeker's passage again.
So yes they are having an effect on the activities of botters.
They don't have to stop EVERY botter in order to simply make it innefficient to bot.
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Jul 06, 2005, 10:12 PM // 22:12
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#69
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Krytan Explorer
Join Date: May 2005
Guild: Stolen Dreams
Profession: R/Me
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Quote:
Originally Posted by Indigo
It would detract from the game because anyone could sit in Ascalon City (pre or post searing) and run in and out of the city clearing out low level mobs until they are 20th level (15th level in presearing). Instead of playing the game. It has little to do with how long it would take to implement. It has to do with the abuse possible, because you could, in essence, get to level 20, run to beacon's perch, then run south, skipping half the PvE portion of the game.
Sure it would take longer, but the XP would be a sure thing, as all you need with a low level mob is a good/decent weapon and more health than they have.
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Yes and then you wouldn't have access to competative PvP arenas accessed in Lions arch, neither would you have access to Tombs, which is accessed via Dragons Lair, and you have to ascend to access that.
So what if someone wants to reach level 20 in ascalon, what difference does it make?? The game is made up of instances, if someone wants to farm Charr for 3 months till they level 20 fairplay to them. Lonar's wouldn't be their if they didn't want to give access through the shiverpeaks from north to south and visa versa. It is upto the idividual wither or not they want to skip Kryta, A.net / NCSoft designed it that way, and they also put key areas in position where you would have to complete key parts of the game to open others. i.e. Tombs. And if you did skip Kryta, you would more than likely return there to adventure / quest. Who said that you cannot adventure in Kryta and do the ,missions in Kryta after ascention. Erm no one.
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Jul 06, 2005, 10:16 PM // 22:16
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#70
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Jungle Guide
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Quote:
Originally Posted by arnansnow
Actually you doget exp in Act 1 if you are a very high level. It would be like getting .5 exp in GW though. As Diablo two, the Level system only makes the amount needed go up, it doesn't change how much they give you (unless you are with more people or are /players 8)
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In D2: LoD I had a level 99 Assassin who never left act 1. I was REALLY bored so I spent a couple of months (read like 6 months here) playing about 2 hours a day to do this. It made everything upto Hell pretty easy considering I never died (it was a hardcore character).
Now on topic. If the minium xp was added it would prolly have no effect on 99% of the playing community. Yes I would go and get a lvl 20 pre-seer and so would a few others but whats the real problem with this? I have left at lvl 16 and the first quest I took in post-seer made me lvl 17, so what how does it hurt you?
As for the botting questions. Yes there are bots. Yes ANet catches some or most of them. NO they can never stop them all. Adding randomization in would stop xp farming a lot. As for the bots doing AOE damage most AOE spells (at least for elemtalist) require a target.
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Jul 07, 2005, 10:00 PM // 22:00
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#71
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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Quote:
Originally Posted by EmperorTippy
In D2: LoD I had a level 99 Assassin who never left act 1. I was REALLY bored so I spent a couple of months (read like 6 months here) playing about 2 hours a day to do this. It made everything upto Hell pretty easy considering I never died (it was a hardcore character).
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You never left act 1... yet made it into Hell.... right.
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Jul 07, 2005, 11:22 PM // 23:22
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#72
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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The idea of adding a little experience regardless the difference in levels is good because in post searing every monster attacks. It slows down the game and if players choose to kill those annoying little creatures than a small reward in exp. is just the logic consequence. Personally I prefer the situation in pre-searing where low level monsters just ignore you. Its more logical and if this could be implemented in post it would prevent a lot of unecessary slow downs. In that case I would recomment to keep the zero exp like it is now with 5-level differences.
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Jul 07, 2005, 11:47 PM // 23:47
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#73
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Jungle Guide
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Quote:
Originally Posted by bobrath
You never left act 1... yet made it into Hell.... right.
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I was lvl 99 before I left act 1. Sorry if my post wasn't clear. I raised him to level 99 in act 1 then went on and did the game.
EDIT: Fixed a mess up with bold
Last edited by EmperorTippy; Jul 07, 2005 at 11:50 PM // 23:50..
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Jul 07, 2005, 11:49 PM // 23:49
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#74
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Jungle Guide
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
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Quote:
Originally Posted by EmperorTippy
I was lvl 99 before I left act 1. Sorry if my post wasn't clear. I raised him to level 99 in act 1 then went on and did the game.
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You have way too much free time if you were able to manually level a character to 99. Or else you used an editor.
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Jul 07, 2005, 11:51 PM // 23:51
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#75
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Jungle Guide
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Quote:
Originally Posted by arnansnow
You have way too much free time if you were able to manually level a character to 99. Or else you used an editor.
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I know that I have way to much time. I was really bored and had nothing better to do. And I didn't use an editor
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Jul 08, 2005, 03:03 PM // 15:03
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#76
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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Lets do the Math!
ok.... Basing my figures on information here: http://www.battle.net/diablo2exp/basics/levels.shtml
You managed to accumulate 3,520,485,254 experience points in act 1 normal... Lets look at you leveling from 98 to 99 in that act. That would take 291,058,498 experience points. With the exp penalty you'd get 1 point per mob killed.
If you can kill one monster every second, then getting from level 98 to 99 would take you 4,850,975 minutes ... which is 80,849 hours ... which is 3,368 days ... which is 9 and a quarter years.
Diablo 2 has been out for 5 years as of June 20th of this year.
5 < 9.22
Even if you were at level 98 when diablo 2 hit stores, you would have just passed halfway on your quest to level to 99 staying in only act1 normal.
Heck, if I assume that you got the perfect setup and can kill 5 monsters every second (this includes time to load new games, go to the bathroom, eat, and sleep) ---- wait for it ----- you would have to spend 1 year, 10 months, and 5 days to move from 98 to 99.
Thanks for playing, next time you decide the internet is a good place to lie... pick something that isn't impossible to claim you did.
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Jul 08, 2005, 03:05 PM // 15:05
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#77
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Banned
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I can't believe you wasted your time researching, developing a theory, and then writing a lengthy post about....simply to prove someone on the internet was lying...
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Jul 08, 2005, 03:19 PM // 15:19
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#78
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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slow day at work!
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Jul 08, 2005, 03:25 PM // 15:25
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#79
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Banned
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Quote:
Originally Posted by bobrath
slow day at work!
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I feel ya
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